This post describes how to change the projection of your background map. (See here for explanations on basic map). Picking the right projection is a crucial step in your project, since shapes can be really different from one to the other and thus convey a different message.
See this blog post to read more about it. This example works with d3.js v4 and v6
d3.geoAiry(), d3.geoAitoff(), d3.geoArmadillo(), d3.geoAzimuthalEqualArea(), d3.geoBaker(), d3.geoBoggs(), and many many more on the reference page.